Minecraft mostly uses a single core of the CPU for chunk rendering. Currently i can only go up to 8-10 chunks with 40-50 fps with optifine. 3-0. Even GPU I think is completely silent now (maybe CPU was sending more work to GPU, when on all cores. Method 4: Disable startup applications. 5 Sodium version: mc1. 30,450. Open the " user. It depends on the mod, some are more cpu intensive and some are gpu intensive, best thing to do is mod it and see where is your system's limit. Update your drivers: Outdated drivers can cause high CPU usage, so make sure your graphics card and other drivers are up to date. I have allocated 6 gigs of ram for minecraft, and have an r5 1600 and an rx 5700. Anyone have an idea what the optimal render distance should be for. EDIT3: Retested 64 chunk and it capped at 3GB of RAM usage. A game of this visual fidelity should not run as poorly as it does when much more visually impressive games can run at higher and more consistent frame rates. CPU Load This one is tricky since there are several things that you will have trouble finding. (Image credit: Tom's Hardware) Project CARS 3 (45. Likely dependant on the GPU limitations, either way. It takes a bit to set up a server, but once you learn how it really speeds up the. To adjust the simulation distance in Minecraft, follow these steps: Launch Minecraft and go to the “Video Settings” menu. CPU Render-Ahead Limit. Unmetered Enterprise Grade SSDs. Being a rasterization engine, Eevee only uses the power of the GPU to render. Overclocking boosts the speed of a processor beyond its factory defaults, pushing your Minecraft FPS even higher. Here's what I have tried:-Lowered in-game setings like render distance, fast graphics, clouds, etc. Ryzen 7 5800X3D + RTX 3070 FE. . Description. Run OCCT from ocbase dot com and check out your components. Step -From the left menu, click on Manage 3D Settings, then select the Global Settings tab and select the High-performance NVidia processor from the drop-down menu. FPS between 70/85. So then I looked to see if I was having a CPU bottleneck and CPU usage was only 10. minecraft is a cpu intessive game, shaders make your gpu to jump in but only when shaders are active. exe ; Opening firewall settings for the minecraft launcher, javaw. "Max. Scroll down to the view-distance setting. Resolution determines the number of pixels the game is rendered in. Repeat these steps with the latest snapshot. 12, 1. Which can also lead to an FPS drop. Ok, just know that optifine can give you doubel the fps if you configure it correctly. Here how to lower it: Use RAM expansion in settings > about phone > RAM and turn it on and read instructions. But as mentioned, this can increase the chance of input lag if the CPU is not strong enough. My fps 130-100 always changing. 60 179. r/BattlefieldV A chip A chipMoving on to F1 22, we see that the 7700X pushes further ahead hitting 343 fps on average making it 18% faster than the 12700K and impressively 7% faster than the 5800X3D. In general, is Minecraft more CPU or GPU dependent? - Minecraft will generally default to whichever of your parts are more powerful (CPU/GPU) Back when I was using a high end i3 and my 1080 ti GTX processor, the game ran off of my GPU and when I upgraded to a powerful i5 it started running off of that. Use "minecraft:digger" instead to achieve the same functionality; Mobs. Lag can cause a range of problems, from delayed response times to serious crashes. If you’re using a low-end graphics card or an older computer, the CPU will likely be the main player in this game – particularly if you’re playing on lower-quality settings. 5GB of VRAM and just under 1GB of RAM. The headline spec of the 10900K is the chip's core-count. performance (FPS) will vary depending on specs. A further thought, in the Nvidia control panel turn off “Low Latency mode”, this used to be known as “render ahead limit”. So if you are aware of the concept of the batch limit, most will say the cpu is limited to a few hundred draw calls per frame. It controls the number of frames the CPU prepares in advance of being rendered by the GPU. but at the end of the day the chunks are stored in region files on disk. Went from like 30% gpu usage with my old processor (100% cpu usage, obviously) to like 30% CPU usage and 100% GPU usage. Even with a high end computer they say you have to wait 30 seconds or more for chunks to load. fyucel. Open Windows' task manager, switch to advanced > performance. Neither of them have an Overclocking advantage. Debatable, I've had mixed results with it in the past but I'd rather not use mods either way. I tried 32 and it worked. List of Ways to Make Minecraft Use Less CPU. It was actually created for the sole purpose of giving free. Some settings are unnecessary and use up more computer power than they're worth. exe. 8. I Assume its because of Minecraft's Ram or CPU usage so I wanted to find some mods useful for such a thing. Yes it does. Start with adjusting the settings that will have the widest impact. Command /motionblur <percent>: to change the strength of blur *NOTICE: if you feel visual stutters when using this mod with sodium installed, please try setting Video settings->advanced->CPU Render-Ahead Limit to 5 or above. If i'm remembering correctly, once I fixed the issue, render distance became way less of a problem. all get the same FPS) - turning up and down render resolution, all give same FPS and stuttering. Reduce render distance and simulation distance. This is the number of frames that the CPU can render ahead for the GPU to process and values range between 0 and 8 in nVidia Profile Inspector. The largest playable render distance I have seen for bedrock is like 100 chunks and the Far lands are 784,426 chunks from spawn. Add motion blur shader to Minecraft, just like Lunar Client. The purpose of maxQueuedFrames is to limit the maximum number of queued frames. When the rendering finishes, the CPU seems to be stuck in 80%, at least in top -c. 正确设置CPU大小核心分配,游戏帧数你说了算!. 8+ and even older versions would run best on a quad-core CPU (my old computer had a dual-core CPU and Optifine's multicore rendering setting caused lag spikes similar to vanilla 1. CPU power is still needed to handle high scene complexity as the geometry must be prepared by the CPU before rendering each frame. RAM: 4GB. HOWEVER it was 1. Go to the desktop and right-click on it. if the project was built in spawn chunks the lag would be constant because you build in spawn chunks to keep redstone running 24/7. Vì cơ bản là chúng được các hãng phần mềm viết để tối ưu cho CPU hơn. Start with adjusting the settings that will have the widest impact. 2 Answers. Select the Config Files tab on the left-hand side. 18 terrain enjoyable while still running smooth. I thought that maybe the shaders were too much for my GPU ( I have a 1060), but when I checked my GPU usage it was only at 30%. It has VERY simple shading and texturing (little work for GPU) To optimize GPU drawing it does some magic on geometric data on CPU. This command buffer is then fed into the GPU and the. Minecraft: DeathShadow666. Budget. When rendering graphics on modern computers, both the CPU and GPU have a role to play. I am pretty sure it isn't a gpu that you need, a gpu is for the screen, and when the chunk are loading in it is't the gpu that needs to work, bc the chunk are a part of a 3d world, and the gpu only needs to coordinate the pixels on the screen to handle the rapidly changing renders of the 3d world. Version 1. Lunar Client is a modpack for the most popular versions of Minecraft, including; 1. In Blender 2. 18 mod FPS settings for more fps on low end PCs, laptops & devices on Minecraft Java 1. WARNING: Lots of reading and possible tech jargon ahead. This is because Minecraft can be hella laggy when you use both your cpu and gpu to load chunks. Likewise, the creator of Optifine says you need at least a quad-core CPU to get decent performance for 1. Java version. Close background programs/don’t have a lot of browser tabs open in the background. any computer can run minecraft on MAX settings. You can use a lower queue if your CPU is good and the game isn't too demanding on the CPU - default is 3, lowest in DX is 1. I decided to get a bit of BFBC2 in today; I use Gossamer's launcher so I can tweak a few more settings and I noticed the Render Ahead Limit. acceptable performance is subjective. Sodium √ . Reducing render distance will reduce the number of assets your PC has to render. On matter, top -c shows 50% CPU usage after the command has been typed, and then raises back to 80%. My world is size is 6000x6000 (3000 radius), if that matters. Storage : 500gb hdd. Source. You can use a lower queue if your CPU is good and the game isn't too demanding on the CPU - default is 3, lowest in DX is 1. See why you shouldn't. Look for a CPU with the “K” designation if you plan on overclocking. 72S; Using The Old Version Of Cycles –. I have 120 fps (Which is what it's set to) and when I break blocks they. Large render distances: The render distance, or the distance at which objects are visible in-game, can have a significant impact on CPU usage. 3 or newer will be needed in order to render to Radeon. Go to the section Manage 3D Settings on the left sidebar. Gpu : Raedon 7500m. Whenever I run the map rendering, CPU spikes from ~20% for 93%. 3. too many mobs, players moving/updating, redstone happening) and cannt process everything fast. The world is split into 16x16x16-block render-chunks (which currently happen to be the same as storage-chunks, but it wasn't always that way). CPU が GPU のレンダリング終了を待つことができる最大フレーム数を指定します。 非常に低い値または高い値を設定すると、フレームレートが不安定になることがあります。 This part is for taking an in-game view and rendering it. 0 alpha, with tile stealing, as expected GPU+CPU improves the speed dramatically, typically by about 30%, though it's very. Bruh i thought this was some sort of joke, forgot that for whatever reason theres some mc optimization mods that use the name of elements i think its something to do with the cpu since it has tons of cores and mc for all i know is mostly single core while an 11th gen i5 has only 6c 12tTurn off VSync both in-game and in your GPU control panel for java. Make sure CPU and CPU 0 is checked 4. 4*. Various background tasks including worldgen are executed on a background thread pool. aorus x570 ultra 2. Yes, it does. Note: This article covers GPU performance tuning. Right-click your desktop and select AMD Radeon Settings. If render distance is set to a lower value than simulation distance, the lower value is used instead. Now, click and open the Nvidia Control Panel. With 6GB of GDDR6 VRAM, a 192-bit memory bus, and boost clock up to 1,830MHz, you're going to get a stellar Minecraft experience from the GTX 1660 Ti. I show the best settings for Sodium 1. Ram : 4gb. For example,. Released the "minecraft:enchantable" item component out of experimental in json formats 1. Method 1: Disable the Superfetch feature. Now if each chunk is a draw call, considering the view distance, some articles say that minecraft is drawing around 1300 chunks. Execute the Java file. . exe -Xmx4096M -Xms2048M -jar <location of your Minecraft exe>. Version 1. vengence 32gb @3000 3. •. Extends Smooth edition, uses second core on multi-core processors. I used to get 500 fps WITH shaders and a render distance of 16. So let’s make a quick comparison: AMD Ryzen 9 7950X: 16 Cores, 32 Threads, draws less power, Stays cooler – 40795 Cinebench (R23) Points. I'm playing with shaders at 16 chunks. On. Then go to the render tab in your properties panel and change the device from CPU to GPU Compute. Nhiều cấu trúc không bị mất khung. optifine x 2 Answers. It determines the server-side viewing distance. Go to Nivida 3D setting. On the Processes tab, right-click on OpenJDK Platform binary and choose Go to details. Allocate a reasonable amount of memory to Minecraft. #1 I really enjoy having a high render distance for the amazing views you can get in Minecraft. Created a 1. Its size equals the amount of available CPU threads minus one, but there was an upper limit of 7. pre-rendered. Minecraft is heavily CPU reliant so it's no shock you are running into issues. Start with adjusting the settings that will have the widest impact. I used to play Minecraft modded with huge performance issues. With a i7-7700 I can run with a Max Pre-rendered. Learn to overclock using easy. 教你100%增加FPS的游戏设置,CPU占用明明不高,游戏帧数却上不去,电脑还特别卡?. The CPU section finishes when the driver is done submitting work to the GPU. 5. The public Minecraft with RTX beta will launch today, April 16 , and the complete (and free) RTX update is set to follow. (to run 32 render distance you need to allocate more ram for MC) My fps is in the hundreds constantly but I use vsync so its usually 60 and drops to the high 40's-50''s sometimes. Share. properties means: Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not diameter). Go to your Switchable Graphic then click on 'Running applications' and switch over to 'Installed Profile Applications'. 7, 1. With MPRF 1, the CPU will only run ahead of the GPU by 1 frame, so only 1 frame of input lag. Starting at "Adrenalin 22. However, if you exceed the memory limit of your GPU, you may. With Vsync enabled, no frames will be. I based the naming upon the titles that Minecraft itself gives each render-distance. Now, what the game can do is rather than rendering 256 separate blocks, it could simply render ONE block of that scale with the texture repeated 256 times horizontally. And I tinkered with render distance a bit in the minecraft settings. Minecraft isn't optimized to use all the threads of the CPU like a lot of other, newer games. sodium √ exordium √ feather client √. Physically Based Rendering is key to Minecraft with RTX's visual overhaul. İ playing 1080p 144hz Ultra. GPU rendering can handle complex scenes faster and easier than CPU rendering, as long as you have enough memory on your graphics card. 0. I'm just making sure that I won't fry my CPU and that all will be well, thanks!BFBC2 Render Ahead Limit. The gpu usage is low at about 40% while cpu usage is also low at 30%. they kill performace just like everyone suggested here. Zero corresponds to "Ultra low latency" in nVidia control panel and it is recommended to minimize input lag, at the price of a reduced framerate. 4: simulation distance again higher will have more impact. 1" they have raised OpenGL performance by up to 92%, even for really old cards. CPU usage maxes out for the first 10-30 seconds while the map loads, after that it fluxurates between 30-70%. A lot of admins are still used to the old terminology and assume simulation distance when render distance is mentioned. AT the very least, OptiFine has been having issues for me since 1. Click OK. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P. Best bet also for MC is set the in-game FPS to Unlimited. . I've heard that Minecraft is CPU heavy, which got me wondering why it's only at 20%, while my GPU isn't even on full load. İts oke. (see Render distance) 10 is the default/recommended. Based on your CPU (Minecraft is a CPU bound game), I wouldn't go higher than 18 Render distance. This should make Minecraft much easier to multi-thread than other games. I run at 60 FPS with that. 96. All fast graphic clouds are stretched. Actually, want to know if increasing Ram to 8gb And replacing hdd with ssd will affect the render distance. Intel Xeon E5-1630v3 @ 3. DX12 and future frame rendering ON\OFF do not make a difference. 18. This game was """behind""" visually in 2011, on release. What cpu do you currently have and does it sit at a high usage percentage whilst the actual gpu render is in progress (i mean not the pre-/post postprocessing stage)? Btw most people with a decent gpu stick with gpu rendering except maybe when the scene would exceed the vram limit, then rendering with just cpu can help. More then twice the ram as the game is going to use is too much, but 12GB seems appropriate for this distance. GPU usage inceases in shaders. Now this upper limit is 255. Either your running a Windows 32 bit system, or the CPU is EXTREMELY bottlenecking your GPU and/or Memory. ”. I am currently running Optifine, Sildur's Vibrant Shaders Extreme and. This graph can be located on the Server Details page of the respective server around the top-right section. Note down your average FPS. Any ideas? Update: was windows power settingsGo ahead and navigate to the “Video Settings” in the “Options” menu. What CPU is best for Minecraft? Top 5 Best CPU For Minecraft Server Products Intel Core i3-10100 for a sweet Minecraft server. 7. Do settings like render distance,. Minecraft Realms limits the render distance in order to keep the game running smoothly. Great for users on a tight budget - starting at $1/GB, the Budget hosting plans are great for running a private/community server. Limiting redstone usage. That said, the game is still playable on very cheap CPUs—especially if you also include a cheap discrete graphics card. The two things I found that helped with performance was lowering my computer display’s resolution and raising my CPU Render-Ahead Limit in the Advanced settings in Sodium from 3 to 5 frames. 4. make sure you limit your fps too, instead of having it on unlimited, it'll be more stable and don't go putting your render distance to max. e. Open up your F3 menu and on the right it will have a line saying what gpu is being used. Mid-range performance. 5ghz, 32gb RAM with 10gb dedicated to Minecraft, RTX 2080ti, and Samsung 960 evo m. Because of the new height limit (-64 to 320) the game has become more laggy. A notable point made here seems to be this one: > "It is also important to consider the meaning of the setting - it is a MAXIMUM pre-rendered frames, or a render ahead LIMIT. 18. On “Fast” graphics settings and the eight chunks of Render Distance, he achieved frames per second well above the 60 mark, even under intensive conditions like rain. jandelin • 2 yr. I currently have 4 Minecraft clients open, of which 3 use over 2GB of RAM. Memory. 3070ti/12600k, minecraft can’t stay over 60 fps on near max settings Gpu usage doesn’t rise above 60%, cpu doesn’t rise above 20% 32gb ram installed but 2gb allocated Not a vsync/frame limit thing I don’t know much about this game but this doesn’t seem right. In render ahead, frames cannot be dropped. A view-distance of 6 to 8 is recommended. exe (depending on which is running when your game is running). Go into the ESC menu > Options. sometimes it dips down to 40fps. In the left-hand Actions menu, select Upgrade/Downgrade. OptiFine HD A2 Multi-Core for Minecraft 1. It is the job of the fan controller to ramp up cooling so that the card can deliver maximum performance at 80c. Why am I getting 30 FPS on Minecraft? Some settings need to be lowered for better performance. 18 mod version 0. On the 5900x, the processor monitors it's own temperature and it will slow down or even shut off if it detects a dangerous temperature. Setting that to Max FPS might solve your problem. On the next window, remove the checkmark from All Processors and select only CPU 1, 2 & 3. These consume more CPU resources than the default one, but reduce lag spikes. Intel Core i7-10700K for showing off for CPU. This is true in the brand new versions of the Minecraft launcher, so with older. Specs: 9700k 2070 super 32gb of 3000mhz ram Z390 board H100i cooler 850w 80+ platinum PSU. - This setting selects the number of frames which are rendered ahead and held in buffer for the. But on 2. Use a private and same system server. A GPU, Power Supply, CPU, Memory, Motherboard can all fail or develop stability issues at any time. Once inside of the server settings locate the View Distance field. In short: CPU is still needed to prep. The default value for the given setting is set to 2 on a PC, which strikes the best balance between framerate and frame latency. In Vanilla Minecraft (Java), I now get ~500. Example: frame takes 30ms to render (30fps), 10ms to setup. This basically only happens in infinite worlds, because in flat. Haven't tested this. Minecraft mostly uses a single core of the CPU for chunk rendering. Now this upper limit is 255. , the minimum value of simulation distance is 5. Drag the slider or adjust the value to the desired simulation distance. My specs: CPU: i7 2600k. and even on lite shaders all of. DX11 and Futrure Frame rendring on CPU usage around 80 90 % GPU USAGE 100% = exactly. So I have been trying to play the bedrock version of minecraft on my new computer but I have been having a issue where If I try to increase my render distance over 48 (I was initially trying to play the maximum allowed 96) my CPU usage will spike to 100% for a bit and then reduce down to more normal levels but in the process my GPU. mp4), I test and compare the performances of 1. 16. Close background programs/don’t have a lot of browser tabs open in the background. 2. CPU render ahead limit can help but it is very dependent on your hardware and you will have to test it for yourself. Follow the installation tutorial. Try experimenting with a render distance of 7–13, depending on how comfortable you are with not seeing super far into the distance. You may have never heard of this, but lighting can bring about tons of performance issues in Minecraft, mostly due to how lighting is rendered. Prices include shipping, taxes, and discounts when available. The freezing is Garbage Collector doing its thing, try setting RAM to around 4gb will fix the problem. My Laptop specs are as below : Cpu : Intel i5 3rd gen. There is an option for "Power saver / Balanced / Vsync / Max FPS" modes. Sodium √ . Turn off texel anti-aliasing, fancy graphics, and fancy leaves to further increase Minecraft FPS. As already stated many times over, Minecraft isn't really heavy on your GPU, a crappy Intel iGPU can reach 60 FPS and has before on my laptop (Intel HD 4400 on an amplified creative world with a render distance of 8 can get 50-60 FPS), however that's only if you have a decent CPU to back it up with. For this reason, you only need a low-end GPU to play Minecraft. Open menu Open navigation Go to Reddit Home. I run minecraft max settings and 32 render distance with optifine. 16. Either your running a Windows 32 bit system, or the CPU is EXTREMELY bottlenecking your GPU and/or Memory. Giving the server and minecraft plenty of RAM; Checking the server and my client are on the same minecraft version; Adjusting NVidia control pannel settings for the minecraft launcher and javaw. 200 (the first render dragon release), and 1. Even with many mod-machines or special models rendered. exe and you'll add it to your switchable graphics section. i play on 32 chunk render distance max graphics settings all the time. 1, GPU+CPU was barely any improvement on GPU, and in 2. 0 it was actually about 10% slower - presumably the CPU grabbed tiles leaving the GPU idling at the end of the render. Its size equals the amount of available CPU threads minus one, but there was an upper limit of 7. ) you might have al. OpenGL was long known for having garbage performance (at least on Windows systems) with AMD Graphics Cards. 14. I however, tried it myself to see the difference on my PC, and it was MUCH better. Open the F3 debug menu, and wait a minute for the FPS to stabilize. 1 I can't answer because I only play Bedrock edition on Xbox, but, maybe you can see it for yourself. Java runtime being used is the latest java 8 jre. Find and open the server. Turn off texel anti-aliasing, fancy graphics, and fancy leaves to further increase Minecraft FPS. The default value is 3 - higher values tend to result in smoother but more laggy gameplay, while lower values can help reduce mouse and. This model has an Intel Core i5-11400F CPU, NVIDIA RTX 3060 GPU, 16GB of DDR4-3200 RAM. 16. 19. Then set Low Latency Mode to On or Ultra. 5GB): As with MSFS, this game tends to hit CPU limits at. 1. The client has a hard visibility limit of 128 blocks horizontally, defining another circular column. Have you ever noticed that your computer’s CPU usage goes through the roof when you’re playing Minecraft? You’re not alone. RTX 2060, 2700x, 16gb, fast settings, render distance 20 Help Archived post. I did some searching to understand it better, but I've got a wicked headache so I haven't been able to wrap my head around it. 正确设置CPU大小核心分配,游戏帧数你说了算!不会用process的快来补课,我不允许你们任何一台电脑卡顿,【电脑优化】大幅度提升电脑性能,让CPU睿频起飞的方法!!,Minecraft丨关闭这个隐藏设置,我的帧数居然直接翻了三倍? Tried launching Minecraft from Curse Forge instead of the default launcher, with the same amount of RAM selected using the slider. JVM optimizations [] Use a high performance garbage collector such as ZGC or Shenandoah. I've seen endermen from very. ago. 4 gHz chip, 6 GB of RAM, and a Radeon HD 6770 graphics card. Command /motionblur <percent> - to change the strength of blur *NOTICE: if you feel lags when using this mod with sodium installed, please set. And there's just no. Intel Pentium Dual CPU E2220 4 GB RAM AMD Radeon HD 4600 0 FPS. " Orginal -1 Yea i know when i write that so much fps drops. Honestly, this DOES help. 4. Render Distance is an option that can be set from the Video menu in Settings. This modpack runs at 25-50fps on my 2020 Ryzen 9 5900x, rtx 3070, with 16GB of my 64GB allocated. Go ahead and navigate to the “Video Settings” in the “Options” menu. CPU: Intel Core i3-3210 3. Compability. Cooling. Decrease resolution. 4. 9GHz with TurboBoost) Graphics: Intel Iris Graphics 540 RAM: 4 GB single-channel DDR4 2133 MHz If so, it's not far off the minimum specs listed here so running close to maxed out doesn't sound that strange. 9GHz with TurboBoost) Graphics: Intel Iris Graphics 540 RAM: 4 GB single-channel DDR4 2133 MHz If so, it's not far off the minimum specs listed here so running close to maxed out doesn't sound that strange. I play on Minecraft versions 1. It will have you change some things in the nvidia control panel. F3 shows that the gpu usage spikes from 17% to 100% God of War runs on Ultra at 120fps with no problem with a ~60% gpu usage. . 4 ( Forge/Fabric ) and keep getting sudden freezes mid game. The timings support the issue being storage, but the actual CPU may only support in the ballpark of 5 players. 16+ which greatly improves frame rates and stuttering while fixing many graphical issues. Let's see how things are looking and work the problem from. ”. Windows users should run the MLG_Initial_Setup_Windows. He is running on a 1080p monitor at 60Hz. The best performance boost i have discovered lately is to change the "Frame Render Ahead" option on nvidia cards or to change the "Frame Flip Queue" setting for ATI cards. Have them post a current version F3 screenshot. Even newer versions of Minecraft do not use more than 200-300 MB of memory unless you are using extreme render distances (over 16; the game doesn't even let you go over that unless you allocate 2 GB or use Optifine, which ignores this limit), HD resource packs (and even that is debatable), or memory-inefficient mods. You will still see huge lag spikes when teleporting to new worlds and such and aswell most servers max rendering distance is 16 chunks anyway at most. 这通常会大大减少块和实体渲染的cpu开销,但会使诊断一些错误和崩溃变得更加困难。 只有当你被要求这样做或知道自己在做什么时,你才应该禁用它。In general, is Minecraft more CPU or GPU dependent? - Minecraft will generally default to whichever of your parts are more powerful (CPU/GPU) Back when I was using a high end i3 and my 1080 ti GTX processor, the game ran off of my GPU and when I upgraded to a powerful i5 it started running off of that. The third step to optimising your Minecraft: change around your in-game settings! All of your progress is going to be for nothing if your render distance is 32 and your biome blend is 9. Lower in-game graphics settings: High graphics settings can increase CPU usage, so lowering the graphics quality can help reduce CPU usage. Create a new document and save it as run. I play on Minecraft versions 1.